Game summary 

You are a space marine, you have infiltrated a military base on Mars, which was built around an interdimensional portal from which dangerous creatures emerge. 

You have to locate the portal and find out what kind of experiments are being carried out.


Technical info

This is a playable prototype of a fps level that I designed. 

Currently I focused on level design (game space, metrics,  combat encounters, pacing, events), trying to create an engaging level!

 I would appreciate your feedback on it. 

Thanks everyone!


StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorArt of Level Design
GenreShooter, Action
Made withUnity
Tags3D, First-Person, FPS, Game Design, Low-poly, Sci-fi, Short, Singleplayer, Unity
Average sessionA few minutes

Download

Download
ThePortalPC.zip 146 MB

Install instructions

Unzip the file, a folder will be created.

Inside the folder there is an executable file to run the game.

Comments

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Really impressed by your game, love the artwork! Think you would be a great fit for the Italian game jam we are hosting. If you are interested you can check it out here: https://adrenalinerush.gamejam.it

Keep up the great work! 

(3 edits)

i can see that it is HEAVILY inspired by doom, even going with basically the same lore from the first two doom games in the summary, except for the fact that... well... u infiltrate the base, rather than work at it. 3d doom, but free. but even something this simple will prob absolutely DEMOLISH my pc considering how bad my pc is... lets find out i guess... 

edit: yay the game didnt crash!

edit 2: my aim is garbage...

edit 3: just finished, its a rlly good game lol

This is a really cool demo! I saw your post on the Indie Facebook Group and really wanted to check it out. Here are my thoughts/feedback:

- The enemies were varied and thought they were used well, and the weapons worked really well.

- Sound design for the weapons was really good, and the audio cues for the enemies was also really good.

- I felt that the speed at which the character walks was a bit fast, as it made navigating the tight corridors within the middle section of the level, really tough.

- The level I thought was laid out well, but I feel in the first room that it was a bit chaotic, especially since I was trying to get to grips with the controls. I think re-changing the first room layout so that there is a clear path to the goal, and is a lot more open, will benefit greatly. Less debris and boxes will also help with creating more enjoyable rooms to fight in.

- Add some secrets, like the little jet-pack room. I instantly got Doom vibes playing the game, and having secrets within this very linear layout will help lift the game further, and add replay ability to the level.

- Add game play elements that incorporate the Jetpack, as once I got it, I never used it. I also found that trying to pick up the Jetpack caused my character to get stuck, just as a note.


Overall, I really enjoyed it! I like how you didn't use an objective marker, I was able to navigate the level really easily, so you absolutely nailed the linear nature of the level, but I would watch out for how you design the big fighting rooms, keep it simple so we don't get stuck whilst trying to fight the enemies. Great job!

(+1)

Thanks a lot for your feedbacks! 

I'm proud to read "Doom vibes"  in your comments! 

You should have used the jetpack immediately after you got it, there is a strong weapon above you; fighting the final boss, there is a turret that should be activated with a lever near it, to reach this lever you should use the jetpack. 

Again I really appreciated your comments!